Unreal Tournament Key Bindings
August 08, 2009
There seems to be a bug in UT99 v451 in that the voice menu, as triggered with the “V” key by default, just retracts even while you hold the key. To counter this you can define key bindings.
To bind a key: (Yes, it's different from the quake-style
bind command.)
set input key action
For example, set input F12 togglefullscreen is
very useful, because the default binding for F12 is only to end fullscreen
rather than also returning to fullscreen (kinda dull), so rebinding it to
toggle is a nice bonus.
As for voice commands, there is an odd syntax I had to figure
out. The actual console command for voice messages would be
speech category message target.
target designates the player who should receive the message, or
-1 for everybody (it seems). Players start with integer 0,
as evidenced by “Blue Leader, defend the base” when issuing
speech 2 0 0. In UT99, category must be an
integer, mnemonics do not seem to work.
- Category 0: Acknowledgements
- Message 0: “Got it”
- Message 1: “Roger”
- Message 2: “On my way”
- Category 1: Friendly Fire
- Message 0: “Same team”
- Message 1: “I am on your team you idiot”
- Category 2: Orders
- Message 0: “Defend the base”
- Message 1: “Hold this position”
- Message 2: “Take their flag” / “Assault the base”
- Message 3: “Cover me”
- Message 4: “Engage according to operational parameters” (Freelance)